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main.cpp — WaveEngine
#include "WE/WaveEngine.h"
int main() {
WE::init();
WE::WindowManager& wManager = WE::WindowManager::get();
wManager.addWindow(new WE::Window("Window", glm::uvec2(480, 480)));
while (!wManager.empty()) {
wManager.updateWindows();
}
WE::shutdown();
return 0;
}

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